Drawing for Pre-Production

4 ECTS / Semestral / Portuguese

General outcomesof this CU are related to the learning of planning and realization skills the pre-production phase of cinema, games, or animation cinema. They pass through the use of Drawing as a main tool for reflection and design of the material needed to start the production of a project in one of the areas listed.

By the end of the curricular unit, students should be able to:

a) Correctly use the pre-production graphic language for cinema, games, or animation cinema;

b) Understand the pre-production phases, and apply them to the chosen argument;

c) Search and collect relevant visual references for the project;

d) Acquire the graphic tools necessary to complete the conception and planning of cinema, games, or animated cinema;

e) View and record the plans that make up the project, through the creation of a detailed storyboard;

f) Conceive and carry out the visual treatment of the project, through the creation of the concept art;

g) Conceive characters, through the analysis of pre-existing examples (Games and Animation Cinema);

h) Create style alternatives (comedy, horror, drama, etc.) through specific representations of each genre in storyboard (Cinema).

i) Write a production file that clearly describes the project.