This CU encourages questioning collaborative practice. Students are expected to rethink their experience/practice by working through a project designed to test the definitions and boundaries between disciplines. New ways of working and thinking will be developed through a consideration of "technology" in its broadest sense, from digital image-based work to experiential (touch, sight and hearing) proposals. Through a shared creative process, students will challenge their understanding of different tools and methods, developing hybrid systems and solutions that go beyond any one discipline. Students will critically reflect on their relationship with the group, contextualising their experience over the course of the project and situating their emerging practice in relation to the professional world.
By the end of the course, students should be able to:
a) Understand an intermediate project brief, identify the objectives proposed by the client and plan the project as a team.
b) Understand various strategies for designing creative projects. Know how to use speculative methodological tools, exploiting their narrative, subversive and plastic potential;
c) Contextualise the project within the broader social, economic, cultural, political and environmental configurations that are inherent to their area of study.
d) Acquire specific skills in prototyping, physical computing and digital fabrication (experimenting with Arduino, Raspberry Pi, sensors and electronic components, CNC, 3D printing, among others), considering not only their technical component, but also their socio-cultural implication and relevance as artistic support. Know how to select and use the most appropriate tools for the project.
e) Develop autonomy, professionalism and critical awareness of their learning, time and resources.