By the end of the curricular unit, students should be able to:
a) Understand the potential of using computational tools to develop digital art projects in the context of arts and multimedia production.
b) To be able to structure reasoning of computational logic and develop technological solutions for the implementation of digital and sound art projects.
c)Understand the fundamentals of programming languages and the development of algorithms. To analyze digital and sound art projects and identify the artistic, aesthetic, conceptual and strategic aspects of technological implementation.