3D Animation

4 ECTS / Semestral / Portuguese

By the end of the curricular unit, students should be able to:

a) Create characters and animations using different techniques within a 3D software;

b) Create and animate objects and characters, using mechanics of motion and the 12 fundamental principles of animation;

c) Capture actions and movements in a Motion Capture studio;

d) Develop a character’s personality and emotions by applying acting principles to animation.