Modelation and Digital Sculpture

6 ECTS / Semestral / English, Portuguese

Students should develop the following skills:

a) Master navigation and interaction with Autodesk Maya and ZBrush programs.

b) Be able to create models based on reference images.

c) Develop the ability to model rigid and organic objects in detail.

d) Apply the principles of human anatomy.

e) Create stylized characters and scenarios based on graphic development and anatomically correct principles.

Faculty

Invited Teaching Assistant
Projetos de investigação Realismo na animação por computador e o vale da estranheza (uncanny valley)