Miguel Carvalhais

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08 APR · 18H30 · Miguel Carvalhais

Computational Listening

Moderator · José Alberto Gomes


Computation is ubiquitous and invasive, seeping into, and radically transforming, all aspects of life. Computation is also increasingly present in physical and public environments, with code-spaces emerging from its metainterface. Computation forces us to change our ways of seeing the world we share with it, adopting a computational gaze that is still strange to us but that becomes fundamental for the experience of computational media and art. Being predicated on new and unique forms of aesthetic engagement, the relationship with the computational starts with aesthetics as a gateway to the perception of the computational substrate and its strangeness. This relationship is deeply ontological, and is developed through interfaces that emerge from the relationships between computational systems; these and humans; and humans haunted by computation. In this talk we explore how human perception is reconfigured by the computational, becoming multi- and crossmodal, making sound and algorithmic listening fundamental epistemological resources for both audiences and creators alike.


BIO
Miguel Carvalhais is a designer, artist, and musician. He is an assistant professor (with Habilitation) at the Faculty of Fine Arts of the University of Porto and a researcher at INESC TEC and i2ADS. He studies creative practices with computational systems and wrote the book “Artificial Aesthetics” on this topic. His research and practice explore how computational and procedural systems are read by humans, and how procedural discovery and interpretation are paramount for the creation of meaning and the aesthetic experience. His artistic practice spans computer music, sound art, live performance, audiovisuals, and sound installations. He runs the Crónica label for experimental music and sound art, the xCoAx conference (on computation, communication, aesthetics and x), and the Invisible Places symposium (on soundscape art and ecology).

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